﻿using System;
using System.Collections.Generic;
using System.Text;

namespace WodLib
{
    [System.ComponentModel.Editor(typeof(WodLib.Controls.MoralityEditor),
        typeof(System.Drawing.Design.UITypeEditor)), Serializable()]
    public class HumanMorality
    {
        public int Level
        {
            get;
            set;
        }

        public string[] Derangements
        {
            get;
            set;
        }

        public HumanMorality()
        {
            Derangements = new string[11];
            for (int i = 0; i < Derangements.Length; i++)
            {
                Derangements[i] = "";
            }
            Level = 7;
        }

        public override string ToString()
        {
            return Level.ToString();
        }
    }
}
